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Lecture Notes
GIS for Civil and
Environmental Engineering
Cartographic Fundamentals
1.0 MAP REVIEW
1.1 Direction
1. True (Geographical)
North: A line from any point on earth to the North Pole.
2. Grid North:
The
artificial north used in a rectangular grid.
3. Magnetic
North: A line
from any point on earth to the magnetic pole.
a. Magnetic Declination: The angular divergence between true and
magnetic north.
1.2 Measure of Direction
1. Azimuthal: 0o-360o
2. Quadrants: 0o
= N, 45o = N 45o E, 90o = E, 135o
= S 45o E, 180o = S, 225o = S 45o
W, 270o = W, 315o = N 45o W.
1.3 Basic Metadata and
Ancillary Map Data
1. Cartographer or map
author(s) and addresses, e-mail, etc.
2. Souce(s) of data (with dates). Datum and projection of source(s).
3. Map projection.
4. Map datum.
5. Grid system description (if any).
6. Date of completion.
7. Map symbol description.
8. Scale.
9. Magnetic declination at date of creation.
10. North arrow(s)
1.4 Scale
1. Graphic or bar – a
proportioned graphical scale.
2. Representative
fraction. 1:24,000 or 1/24,000 (1' to 0.3787… mile) -- units are
arbitrary, but must be consistent.
i. 1:24,000
could mean 1"
= 24,000 inches, 1 cm = 24,000 cm, 1' = 24,000', etc. The units must be
the same in the numerator and denominator.
ii. 1:63,360 =
1" to the
mile (12*5280=63,360), or 1 cm to 1.609344 km (2.54 cm * 63,360" =
1609344 cm; 1609344 cm /100000 = 1.609344 km).
3. Large and small
scale maps. For two maps of equal dimensions, where one map
covers a relatively small area of the Earth's surface at high
resolution and the other covers a larger area of the Earth's surface at
a coarser resolution, the former will be considered large scale and the
latter small scale.
1.5 Great Circles &
Rhumb Lines
The shortest route between
two points is found along a great circle. A great circle can be thought
of as the line at which a plane, bisecting the Earth, contacts the
surface of the Earth. Rhumb lines are shorter segments used to
approximate a great circle in navigating. On some projections great
circles are straight, on others rhumb lines are straight.
2.0 CARTOGRAPHIC
BASICS
Cartography –
"The art
and science of representing the 3-dimensional Earth on a two
dimensional plane"
First and
formost - know
your audience!
2.1 Feature Representation –
Symbolization
GIS software gives the
cartographer a wide variety of choices for the graphical representation
of features. These should chosen carefully to best represent the
feature or to follow standardized rules.
Some considerations in
graphic presentation are:
1. Hue –
generally
correlative with the term "color", garish colors should be avoided.
Pastels and earth tones generally work well.
2. Value – relative
brightness. Bright graphics indicate importance and draw the users eye.
3. Saturation - the amount
of color saturation. A hue of red that is saturated will be very red.
4. Size – large is
generally thought to have relative importance and draw the users eye.
Use large type sparingly.
5. Shape – can indicate
specific features in a recognizable form.
6. Spacing – can be
varied to fit map structure.
7. Orientation –
directional arrangement of elongate graphics. Graphic orientation
should generally follow the structure of the map.
8. Location – placement
of graphic in relation to other graphics.
Points, Lines, &
Polygons
1. Points – If using
single points, they should be placed directly over the feature they
represent. Points can be scaled to better represent the size of feature
(graduated symbols). Points (dots) can also be used to represent
density.
2. Lines – Lines should
also generally be placed directly on the features that they represent.
Line weights and type should be chosen by the cartographer and
standardized types should be used where possible (i.e. streams). Lines
weights can be used to represent quantity (i.e. flow line maps) or
statistical surfaces (isarithmic mapping).
2a. An isarithm is any
trace of the intersection of a horizontal plane with a statistical
surface. Z values can be mapped this way as contours.
3. Polygons – generally
polygons represent areas. The proper use of patterns and fill will lead
to maps that are easy to interpret. There must be enough contrast
between fill and/or patterns to allow this. The use of annoying
patterns should be avoided. Polygons can be used to show density and
other statistics as well as Earth surface features. When using
graduated polygon symbols they should be proportional.
Maintain consistency in
symbolization throughout the map.
Titles, Legends,
Ancillary Graphics
1. Titles, legends, and
ancillary graphics, such as scale bars, north arrows, etc. should not
be of a size that distracts from the map. The map should be the first
thing the user sees, not the title, legend, or other ancillary graphics.
2. Legends should be
simple but convey all of the information the user needs to understand
the symbology. Graduated symbols can be nested, such as nested circles,
when representing ordinal data.
Typography
1. Use fonts that produce
type that is easy to read.
2. Orient the type to the
structure of the map. On larger scale maps the type should be oriented
with the upper and lower map edges. For small scale maps the type
should be oriented with the parallels.
3. Never overlay type on
important features.
4. Interrupt map features
with type but never interrupt type. If the type must cross line work
then make a block out, or, at a minimum, make sure that a space in the
type is over the line. If the type is difficult to read due to
background patterns or fill use a block-out.
5. Never place type
upside-down. Type should always "fall" to the right, never the
left.
6. Use a larger font or
bold type for important features that you want to stand-out to the
user.
7. Use consistent fonts
and sizes for like features.
8. Use italics for
hydrologic features.
9. Curve type for elongate
curved features, such as mountain ranges and rivers.
10. Use standardized
typology where possible.
11. Type should be either
entirely on land or on water.
12. If there is a river or
boundary, keep the names of features on either side - do not cross the
feature with the annotation.
13. If a feature is on a
shoreline, then place the name entirely in the water.
14. Place names should be
on top or on the bottom, and preferably on the top right. Map-clutter
will more often then not dictate a feature's type position. Place the
type where there is the least clutter and interference.
Colors and Patterns
In the age of
GIS, digital
mapping, and remote sensing, color theory, in some ways, is not as
important as it is in traditional cartography, but in other ways it is
more important. When generating computer maps cartographers have a
tremendous range of color available at their fingertips. However, the
proper use of color is important. Additionally, the proper use of gray
scales are important when publishing in black and white.
Additive
Colors
In computer
cartography we
are using the additive primary colors (Red, Green, Blue) rather then
the subtractive primary colors (Red, Yellow, Blue). This is due to the
nature of the color guns in the computer monitor. Use additive
(commonly referred to as RGB) colors as follows:
1. R + G = Yellow
2. R + B = Magenta
3. B + G = Cyan
4. R + G + B = White
An absence of color equals
black.
The Visible Color
Spectrum
The visible color
spectrum is approximated as follows:
400 – 499 nm = blue – blue
green
500 – 599 nm = green – yellow - orange
600 – 699 nm = red-orange – red
Color
has a strong impact
on users and should be used with this in mind. Colors can represent
emotions and feeling, and can be applied thusly. For instance, colors
in the shorter wavelenghts (violet – blue) are generally thought of as
cool colors. Blue, for instance, is the proper color to represent water
both because of the "cool" connotation and because water often appears
blue. Longer wavelengths (yellow, orange, red) produce the warm colors.
Green is, of course, often used to represent vegetation.
Quantization Level
In GIS the quantization
level is generally 8-bits. Eight-bit data has a range from 0-255 (28).
0 is black or a lack of value. 255 is the maximum value or brightness.
Colors are determined from the value of the three color-guns or, in the
case of ArcView, colors are created after RGB values are converted to
Hue, Saturation, and Value (HSV). Hue can be thought of as the color.
Saturation can be thought of as the intensity or richness of the hue,
but not the brightness. The value is a range of gray-scale, from black
to white, which gives brightness. For example, the following (HSV)
values in ArcView, 255, 255, 255 give a brilliant red. The values 255,
65, 255 create a bright pink as the hue is maximum red, the value is
maximized, but the saturation is low.
Often times, when the
cartographer wishes to use color to represent a range of values,
between 0–255, the data will be classified and then represented by
colors ranging from short to long visible wavelengths as follows,
lowest to highest: violet – blue- blue/green – green – yellow/green –
yellow – orange – red.
General Color
Guidelines: the
following are suggestions for the use of color.
1. Blue – water, cool,
positive numerical values;
2. Green – vegetation, lowlands, forests;
3. Yellow/tan – dry areas, lack of vegetation, intermediate elevation;
4. Brown – landforms (mountains, hills, etc.), contours;
5. Red – warm, important features (roads, cities, features you want to
stand out, etc.).
2.2 Statistical
Classification/Simplification – Choroplethic Mapping
A simple choroplethic map
is uses area symbolization to represent statistical information within
the area boundaries.
Equal Steps Based on
the Range of the Data: this classification is based upon dividing
the range of the data (range = highest minus the lowest data values) by
the number of classes desired.
The following data set; 3,
5, 8, 12, 14, 15, 17, 19, 25, 27, 28, 30, 31, 35, 37, 39, if classified
into 4 equal steps, would produce the following class memberships:
39 – 3 = 36
36/4 = 9;
therefore class 1 = the
range between 3 and (3 + 9) -1
We must, however be sure
that each class contains discrete values, the following example shows
one way to achieve this:
((3+ 9) – 1) = 11; Class 1
= 3 to 11
(12 + 9) = 21; Class 2 = 12 to 20
(20 + 9) = 29; Class 3 = 21 to 29
(29 + 9) = 30; Class 4 = 30 to 39 (this class has 10 values included)
Class 1 = 3, 5, 8
Class 2 = 12, 14, 15, 17, 19
Class 3 = 25, 27, 28
Class 4 = 30, 31, 35, 37, 39
Parameters of a Normal
Distribution: This classification simply uses the standard
deviation of a data set for classification. Four classes, for example,
could be created as follows:
Mean minus two standard
deviations
Mean minus one standard deviation
Mean plus one standard deviation
Mean plus two standard deviations
On the above data set this
would work thusly:
Mean = 21.56250
Standard Deviation (std.
dev.) = 11.12657
mean + 1 std. dev. = 32.70907
mean + 2 std. dev. = 43.85565
mean -1 std. dev. = 10.41593
mean -2 std. dev. = -0.73065
Therefore, four
classes consisting of,
Class 1 = 3, 5, 8
Class 2 = 12, 14, 15, 17, 19
Class 3 = 25, 27, 28, 30, 31
Class 4 = 35, 37, 39
would result.
Quantiles: this
method employs the division of the number of observations by the number
of classes needed. Using the above data set once again, we find that
there are sixteen observations; therefore, to produce quartiles (four
classes) we do the following:
Classes needed = 4
n = 16
16/4 = 4
Each class will contain
four of the values.
Class 1 = 3, 5, 8, 12
Class 2 = 14, 15, 17, 19
Class 3 = 25, 27, 28, 30
Class 4 = 31, 35, 37, 39
2.3 Graduated Symbols
Another method of
displaying ordinal or interval/ratio data on a map is through the use
of graduated symbols. Proportional or non-proportional points, lines,
or polygons may be used for this. Many methods can be used to retain
proportional relationships, unless, of course, you are intentionally
trying to emphasize a certain part of your data for some reason. This
should be guided by the data and how you want it represented.
An example, using the
above quartile classification, would be as follows considering points.
First the mean of each class is found:
Class 1 = 8
Class 2 = 16.25
Class 3 = 27.5
Class 4 = 35.5
The radii of the points
must then be calculated using the means. This can be done many ways. As
there are four classes with four values each, you may want to keep
things strictly proportional. This could be done simply by choosing a
stating radius value and then adding a constant to each following
value. For example:
Class 1 radius = 1 cm
Class 2 radius = 1 cm + 1 cm = 2 cm
Class 3 radius = 2 cm + 1 cm = 3 cm
Class 4 radius = 3 cm _+ 1 cm = 4 cm
This would give the map
reader the impression that each change in the symbol was of equal
importance, if they perceive the changes as equal. Figure 1 shows a
graph displaying the relationship of the resulting circumference values
in relation to the means.
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